|Artificial Intelligence in Games
||Steven M. Woodcock has put together a very
extensive page concerning many aspects of Artificial intelligence in Games. If you want to
learn about AI, be sure to check out the references on this page. [Jun 04, 1997]
|Artificial Intelligence Resources
||This is one of the most complete AI site on
the web. It includes almost everything you can think of that has to do with AI. From AI
FAQ, AI companies, list of current AI projects, AI subject index, and even an AI search
engine. If you are looking for anything about AI, make sure you make you search in the AI
Resource site. [Jun 30, 1997]
||An excelent page if you want to learn more
about the basic BSP tree and its uses. Some information is missing though, like leafy bsp
trees. And also not much on PVS trees. [Jul 03, 1997]
||This book is a great source of object
oriented design experience from some of the world's leading software designers. Recurring
themes and solutions are discussed, distilled, and presented in a catalog form for easy
lookup. While highly language independent, a thorough understanding of object oriented
terms and concepts is a must for this book to be useful. [Jun 28, 1997]
[Gamma, Helm, Johnson, Vlissides, ISBN
|PC Game Programmer's
||The PCGPE is a great resource for finding
information on Graphics & Sound Programming, Assembly Programming, Input Devices and
more. Despite that some of the information in the PCGPE is a bit outdated and it only
covers DOS development, this is an excellent free resource for beginner and intermediate
game developers. [Jun 28, 1997]
|Amit's Game Programmer
||Amit J. Patel has put together a nice web
site with links to a lot of game programming resources covering different topics. The site
focuses on Shortest Path Algorithms, Tile Based games, AI and Object-Oriented programming
which makes it a bit more interesting than your average game development page. [Jun 28,
||This page contains the Coders magazine
which covers up some distinctly different parts of demo coding. Some articles are very
good and some are crap, but the overall quality makes it worth a look. [Jun 09, 1997]
|Clean Up: C++ Garbage Collection
||An article in Byte about how to do
effective memory management in C++.
||Sunir Shah's faq on AI in games.
||An FAQ on compression.
|Data Compression and
||Information on Splay Trees, Data
Compression and Encryption algorithms.
|Genetic Algorithms for Fractal
Image and Image Sequence
||"In this paper we present a method
that uses Genetic Algorithms (GAs) to find a Local Iterated Function System (LIFS) that
encodes a single image. By doing this, the time needed to achieve this LIFS is reduced by
about compared with Barnsley's method if similar image quality is desired. If less quality
is acceptable, using a GA we can vary the time the encoding will take by changing
parameters such as population size and number of generations allowed."
|GSM 06.10 lossy speech compression
||A lot of information about GSM speech
compression. A lot of links to other related sites.
|Memory Management in C++
||An extensive article discussing memory
management in C++.
||A FAQ on the MPEG video and audio
||Contains demos and code snippets (in Java)
of some 17 sorting algorithms. Great!
|Sorting and Searching Algorithms: A
||"This booklet contains a collection of
sorting and searching algorithms. While many books on data structures describe sorting and
searching algorithms, most assume a background in calculus and probability theory.
Although a formal presentation and proof of asymptotic behavior is important, a more
intuitive explanation is often possible."
|The Genetic Algorithms Group
||The home page of the Genetic Algorithms
group at George Mason University.
|The Genetic Programming Notebook
||A site with loads of information on Genetic
Programming and other AI related topics.