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The
OpenGL Programming Guide 2nd Edition
The Official Guide to Learning
OpenGL Version 1.1 |
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The OpenGL Programming Guide,
Second Edition, shows how to create graphics programs. Assuming users have a background in
C programming, the book discusses the architecture and functions of OpenGL, Version 1.1. The second edition contains
the following additions and improvements:
 | coverage of the
new features of OpenGL, Version 1.1, including all texturing changes, vertex arrays,
polygon offset, and RGBA logical operations |
 | the
incorporation of the OpenGL Utility Toolkit, GLUT, in all programming examples |
 | an overview of
the OpenGL rendering pipeline and state machine |
 | enhanced
coverage of polygon tessellation, quadric surfaces, pixel operations, and error handling |
 | more
performance tips |
 | a greatly
expanded index |
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Mason
Woo, Jackie Neider and Tom Davis
ISBN 0-201-46138-2
paperback, 688 pages |
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Source code, |
OpenGL
Reference Manual 2nd edition |
Programming
OpenGL for the X Window System |
OpenGL
Programming for Windows 95 and Windows NT |
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The licensing of OpenGL to
many leading computer companies, including Microsoft, has made it possible for graphics
programmers to learn to write stunning 3D graphics programs using the industry graphics
standard on the world's most popular operating system. Using numerous examples,
Microsoft's Visual C++ programming platform, the C++ programming language, and the
Microsoft Foundation Classes, Fosner starts with a generic C application that can be
compiled from any 32-bit C compiler and, step by step, covers the basics of creating an
OpenGL program:
 | Selecting the appropriate
pixel format |
 | Arranging the device context
and rendering contexts |
 | Enhancing OpenGL programs to
achieve maximum speed |
 | Using display lists and
texture maps |
 | Finding OpenGL enhancements
hidden in your video driver |
 | Programming OpenGL's
Modelview matrix to get the effects you want |
 | Providing rapid animation
under Windows -- without bogging down the user interface. |
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Ron
Fosner
ISBN 0-201-40709-4,
Book/CD, 288 pages |
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Amazon.com |
Interactive
Computer Graphics
A Top-Down Approach with OpenGL |
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Richard
S. Wright, Jr.
Michael Sweet 900
pages
ISBN: 1-57169-073-5
Disk Media: CD-ROM: 1 Windows
Level: Intermediate-Advanced
Platform: Windows
Category: Programming/ OpenGL |
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3D
Graphics Programming with OpenGL |
OpenGL
Geometry
OpenGL + Advanced Geometry |
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